Fantasy WWE -- The Game
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Table of contents

  1. Players
    1. General Manager
  2. Season
  3. Rosters
    1. Classification
    2. Draft
    3. Reclassification
    4. Inactive Reserve
  4. Transactions
    1. Unrestricted free agents
    2. Restricted free agents
    3. Trades
  5. Scoring
    1. Singles matches
    2. Tag Team matches
    3. Multiple-fall matches
    4. Bonuses
    5. Other scoring rules
  6. Winning the game
  7. Play it again!

Fantasy WWE®


For 2-6 players, ages 12 and up

Fantasy WWE® is a game of strategy, prediction, knowledge of the professional wrestling industry, and luck. Players manage a roster of performers (superstars, divas, and tag teams) that earn points based on actual in-ring accomplishments on WWE programming.

Players

Each player is responsible for managing his/her own roster to victory. Active participation, trading of performers, and trash-talking are encouraged.

General Manager

One player – who may or may not also manage a roster – functions as the General Manager (GM) of the Fantasy WWE® league. Where these rules are insufficient, the GM has the authority to issue binding rulings and to declare final decisions on all disputes among players. The GM can only be removed from power by written order of WWE Chairman Vincent Kennedy McMahon.

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Season

Before the Fantasy WWE® game begins, the GM determines and announces the duration of the season. A season must begin the Monday after a pay-per-view event or the Monday following the annual WWE Draft; a season must end with the conclusion of a pay-per-view event.

The game is scored weekly, with each week of the season running from the beginning of Monday Night RAW through the completion of the airing of all original televised WWE programming the following Sunday.

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Rosters

Each player fills and manages a roster of 11 active (and, optionally, one inactive) WWE performers, attempting to anticipate which performers will earn the player the most points each week.

Classification

WWE operates two “brands” – RAW and SmackDown – that compete on four weekly television shows (Monday Night RAW, WWE NXT, WWE Superstars, and Friday Night SmackDown), at pay-per-view events that are held approximately once per month, and infrequently on other special occasions.

WWE NXT is unique among the shows in that it is a “reality” competition, highlighting eight up-and-coming professional wrestlers (“rookies”) hoping to break into the main WWE roster with the help of already-established superstars. Beginning with Season 3 of WWE NXT, its rookies and the results of matches held on the program will be valid in Fantasy WWE®.

In Fantasy WWE®, each individual male talent (“superstar”) is classified by the brand (RAW, SmackDown, or, for rookies, NXT) that corresponds to his real-life brand assignment. Members of the rogue stable known as The Nexus are classified as such (NXS) and are not placed under the RAW, SmackDown, or NXT banners.

Superstars on RAW and SmackDown are further classified by tier based on whether the superstar is being “booked” as a main-eventer (Tier 1), a mid-carder (Tier 2), or an under-carder (Tier 3). For example, a mid-card SmackDown superstar is classified as SmackDown Tier 2, or S2.

Female performers (“divas”) are not classified by brand in Fantasy WWE® but are classified in one of two tiers: Divas Tier 1 (D1) for champions and championship contenders, and Divas Tier 2 (D2) for ancillary talent.

A final classification, Tag Team (TT), is for teams of superstars – whether well-established or formed ad hoc – that compete in the tag team division; there are no subdivisions of the TT classification. Any two superstars can be paired to fill the TT roster spot.

Occasionally, a tag team may consist of more than two superstars. In such cases, the GM may decide to employ the “Freebird Rule,” which provides that any two superstars from the tag team can earn points for the tag team.

Each player’s roster contains one performer from each classification: R1, R2, R3, NXS, S1, S2, S3, NXT, D1, D2, and TT.

All performers not claimed by a player are considered free agents and may be added pursuant to the Transactions rules outlined below.

If, because of termination of employment with WWE, reclassification to another brand or tier, or injury or other inactivity as specified in the Inactive Reserve subsection below, a player has a vacant roster spot and there is no free agent available in that same classification, the player may select a performer from the tier immediately below the vacant spot to fill that spot only until an eligible free agent becomes available (through reclassification by the GM or activation from the Inactive Reserve list). Example: If Chris Jericho (R1) leaves WWE and there are no R1 free agents, the player that owned Chris Jericho may acquire an R2 free agent to fill his/her R1 roster spot only until an R1 free agent becomes available.

When a new performer is added to the WWE roster, the GM shall immediately classify the new performer and the performer becomes a restricted free agent, effective the following week (see Transactions below).

Draft

Players’ rosters are initially stocked via a draft similar to the draft held by most fantasy sports leagues. The draft consists of 11 rounds in which each player has the opportunity to select one available performer per round until 11 of the player’s roster spots are filled. The player that selects last in each round of the draft will select first in the succeeding round. Initially, the order of selection for the first round of the draft is selected by drawing lots (dice-rolling, card-cutting, number-guessing, etc.) among the players; see “Play it again!” below for subsequent seasons.

Talents on the Inactive Reserve list (see below) are eligible to be drafted.

Reclassification

After each pay-per-view event, the GM may choose to reclassify superstars and divas to reflect the way they are currently being booked (i.e. move an R3 superstar up to the R2 tier). Without exception, world and women’s champions and number-one contenders for those titles will be classified in Tier 1; mid-card champions and number-one contenders for those titles will be classified in Tier 2. As a courtesy to the other players, the GM should notify the league as soon as he/she begins to consider reclassifying talents so players can begin to assess the transactions they may need to make.

The GM shall not abuse this power to the benefit or detriment of any player, including himself. Reclassifications can be vetoed by a majority vote of all players.

Inactive Reserve

If a talent is injured, suspended, or otherwise inactive for at least 30 days, he/she is eligible for the Inactive Reserve (IR) list. Each player has one spot on his/her roster to store a talent on the IR. Talent occupying a player’s IR roster spot cannot earn points for the player.

When a player moves a talent to his/her IR roster spot, the player may fill the newly-vacant active roster spot through any legal means (i.e. adding a free agent). Players are not required to move IR-eligible talent to their IR roster spot.

When a talent on the IR subsequently competes in an official WWE match, the talent is no longer eligible to be added to an IR roster spot. A player may then move that talent back into the appropriate active roster spot.

A player may store a reactivated talent in his/her IR roster spot so long as the player does not make any other roster moves. When the player desires to make a roster move, he/she must move the talent in his/her IR roster spot to an active roster spot or drop the talent.

The official source for determining which talents are eligible for the IR is Wikipedia’s “List of WWE employees” page.

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Transactions

All rosters are locked for the week at the start of Monday Night RAW. The roster in place at that time is the roster the player must use for the duration of that week.

Players may drop talent from their roster, add an unrestricted free agent to their roster, place a claim on a restricted free agent, or trade talent with another player at any time. However, the results of those transactions are not in effect until the week following the transaction.

Unrestricted free agents

All talents that are not chosen in the draft at the start of the season become unrestricted free agents. Unrestricted free agents can be added by any player to his/her roster on a first-come, first-serve basis. A player cannot have more than one talent in any roster spot, so the player must vacate the appropriate roster spot by dropping the talent in that roster spot before he/she can add another in that roster spot.

Restricted free agents

When a talent is dropped from a roster, the talent becomes a restricted free agent.

The restricted free agent is ineligible for use by any player for the week after the talent is dropped. During that week, all interested players may claim the restricted free agent in an attempt to add the restricted free agent to his/her roster.

At the conclusion of the week, the GM shall award the restricted free agent to the player with the worst overall winning percentage that placed a claim on the restricted free agent. If no claim is made on the restricted free agent, the talent becomes an unrestricted free agent and may be added by any player on a first-come, first-serve basis.

Trades

Players may trade talent between and among each other. Keep in mind that when a trade is complete, only one talent may occupy each roster spot on a player’s roster.

Trading shall only be done with the intention of improving one’s own team. To avoid foul play, the GM shall establish a trade deadline several weeks before the end of the season after which no further trades may take place. This is to prevent a player that is out of contention for the Fantasy WWE® Championship from intentionally trading valuable talent to bolster another player’s chances of victory.

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Scoring

Players accrue points throughout each week of the season based on match outcomes. The player that earns the most points in a week is awarded a win for that week. If two or more players earn the same number of points in a week, those players are awarded a tie for that week.

Singles matches

In a singles match, a victory by pinfall, submission, knockout, referee stoppage, or fulfillment of a special stipulation in the match (i.e. escaping the steel cage) is worth 2 points. A victory in a battle royal (excluding the Royal Rumble) is worth 2 points. A victory by disqualification, count-out, or forfeit is worth 1 point.

Point values are doubled for victories at all pay-per-view events unless otherwise specified.

In a singles match involving more than two competitors (i.e. Triple Threat Match), the victor earns one point for each competitor in the match (i.e. three points for winning a Triple Threat Match).

Tag Team matches

A tag team earns points as a unit (i.e. 2 points for a pinfall victory by the tag team); the individual members of the tag team earn half the point value that the team earns (i.e. 1 point for a pinfall victory by the tag team). Example: If the Hart Dynasty wins by pinfall, the player owning the Hart Dynasty as his/her Tag Team (TT) earns two points; the players owning the members of the Hart Dynasty, David Hart Smith and Tyson Kidd, earn one point each.

In matches that involve more than two competitors per team (i.e. six-man or eight-man tag teams, excluding Survivor Series matches), each tag team on the winning team earns 2 points and each individual member on the winning team earns 1 point.

Multiple-fall matches

In a Two-out-of-Three-Falls Match, the winning talent earns 3 points; the losing talent earns 0 points, even if he/she did score one fall.

In a Survivor Series Match, only the surviving members of the winning team earn points. Each surviving member earns points for each fall he/she personally scored (i.e. 2 points for a pinfall) plus a 2-point survival bonus. These points are not doubled.

An Elimination Chamber Match is scored similarly to a Survivor Series Match: only the surviving talent earns points, the winner is awarded points for each fall he/she personally scored, and the winner receives a 2-point bonus for winning. These points are not doubled.

Bonuses

A talent earns an additional bonus of 5 points for winning a world (WWE, World Heavyweight, or Unified Tag Team) title. He/she earns 3 points for winning a mid-card (Intercontinental or United States) title or the Women's or Divas' Championship.

The Royal Rumble winner earns a bonus of 4 points (for a total score of 8 points).

All bonuses are added after victory points are doubled, if applicable.

Other scoring rules

Victories over talent not listed on the official WWE roster (i.e. “local competitors”), including WWE NXT rookies, are worth half the points of a normal victory (i.e. 1 point for a pinfall/submission win, 0.5 points for a disqualification/count-out win).

If a match is ruled a no contest, no points are awarded.

The source for all match results is WWE.com. A player may petition the GM to overrule the official results posted on WWE.com if he/she feels the results are incorrect. If a majority of players supports the petition, the results will be amended.

The GM will disseminate to all players the results of each televised event and an updated scoreboard as soon as possible after the conclusion of each event. The GM will announce each week’s winner and provide an updated standings table at the conclusion of each week.

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Winning the game

At the end of the season, the player with the highest winning percentage is crowned Fantasy WWE® Champion.

If more than one player is tied for the highest winning percentage, the player that earned the most overall points throughout the season is awarded the Championship.

If the players tied for the highest winning percentage also have the same number of overall points, they may fight in a steel cage to determine the Champion or they may choose to be declared Co-Champions.

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Play it again!

Upon the conclusion of a Fantasy WWE® season, all players that are interested in playing for another season are permitted to select two talents on their roster to keep for the following season. All unprotected talent will return to the free agent pool and will be eligible to be drafted by any player.

In subsequent drafts, the first-round-draft selection order corresponds inversely to the previous season’s final standings, with the last place team selecting first.

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© 2010 MJH Publishing, Inc., Games Division. Rules revised 8/16/10. Fantasy WWE® is a registered trademark of MJH Publishing, Inc. All rights reserved. This game is for recreational, non-profit use only. WWE and all associated brands and trademarks are the property of World Wrestling Entertainment, Inc., and no copyright infringement is intended.